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Time table

Week one (starting 11/8)

Task one: (Thursday) Complete Story Concept and visual style (Terrain, architecture, objects, characters, 2D/3D etc.) Compare and describe the art style for the game and how the art style influences or enhances the game play. (Include screen shots and references) How does the art style influence the end user. Talk about gameplay and how the user interacts with the game. And What would you do differently to enhance the game.

(Wednesday) Do item pick ups, both visually and concept.

Week two (starting 11/15)

Task 2: Produce a Game Treatment document that you will then use when delivering your 5-minute pitch to potential producers. Include…

• Mindmap with test and visual drawings

• Moodboards for racing games

• Character development sketches

• Environment sketches

• Character pickups

• In depth Game Treatment (Narrative, Game setting, environment, game mechanics, flowchart etc.)

• The game treatment must demonstrate an awareness of: Stimulus; is the brief (original property (IP) or Franchised IP)

• Genre, market research, target platform, USP, Formatted Layout with correct spelling and punctuation.

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Sound lesson: Getting car sounds

In todays lesson, we had to go outside and get car sounds from our teachers car. A car start up sound, engine running, keys turning, gear turning and a car horn. There was a slight problem with this however, it was very windy that day so during the recording you can hear the wind ruining the sounds.

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We then later went onto logic pro to edit the sounds by making them more clearer or adjusting the volume etc. Anything to make the sounds sound better really. But first, we had to cut up the sounds so we have only the important bits instead of any unwanted ambient noise. The sound clips were pretty hard to edit afterwords because of the wind in some of them so i tried my very best to reduce the wind noise with the Equaliser.