Unit 3, Unit 12 and Unit 53 - 2D animation

Pegi 12

What is a Pegi rating?

A Pegi rating is a number displayed on a game which shows the suitable age for a player to play the game. There are 5 different Pegi ratings. Pegi 3, 7, 12, 16 and 18. The higher up the number, the more unsuitable it is for a younger audience

Games that are Pegi 12

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These games are Pegi 12, which means they’re suitable for people aged 12 or younger. These are given these rating because of the actions that take place in these games. They each have fantasy violence, e.g they can show people fighting as long as there isn’t any blood shown. Their language is also kept mild so words like “damn” are used instead of your average swear word.

Unit 3, Unit 12 and Unit 53 - 2D animation

Animation: Analysis

Story

The story takes place in a superhuman society, where around 80% of the human population has some special ability, like superpowers, which are named “quirks.” A young boy called Izuku Midoriya was born without a quirk. Despite this, he attends a hero academy to achieve his dream which is to become the worlds greatest hero.

This is the opening for the anime. It starts off with close-ups of parts of the current number one hero, Al Might, standing in front of a bright light. Then the camera zooms out. The intro mainly consists of introducing most of the main characters in the season, along with showing some backstory to the viewer.

Type of animation

This is a 2D animation. Because of the way an anime is usually animated, it uses frame by frame animation and requires very detailed environments and characters, which also makes it more time-consuming.  This method of animation, however, is very appealing to the viewer because of the amount of detail that goes into every frame, making them look nice. The anime was animated by studio bones.

Awards

The anime has won awards relating to the BTVA Anime Dub Television/OVA Voice Acting Award and the BTVA People’s Choice Voice Acting Award

Techniques

The close-ups of Al Might at the start keep the audience in slight suspense as it slowly reveals the powerful hero. As the camera zooms out it reveals all of Al Might standing in a heroic pose in front of a giant and sparkly light. All of this help signify his importance and how he is someone to be looked up at.

Overview

Overall this intro is mostly fast-paced throughout. The music mixed with the action and the intro engages and hypes up the viewers for the episode. To emphasise this feeling, most of the colours used in the intro are bright and colourful to represent the happy and comedic nature the show has.

Unit 3, Unit 12 and Unit 53 - 2D animation

History of animation

Magic lantern 1603: An image projector using pictures on sheets of glass. Since some sheets contain moving parts, it is considered the first example of projected animation.

Humorous phases of funny faces 1906: marks the first entirely animated film, using stop-motion photography to create action.

Felix the cat 1919: Musical Mews and Feline Follies introduced Felix the Cat—often considered the first animated movie star.

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Steamboat willie 1928: featuring Mickey Mouse—becomes the first cartoon with the sound printed on the film, and is the first notable success for Walt Disney Studios, founded in Los Angeles in 1923.

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Snow White 1937: Walt Disney releases Snow White and the Seven Dwarfs, the first animated feature to use hand-drawn animation.

Flintstones 1960: Hanna-Barbera releases The Flintstones, the first animated
series on prime-time television.

The Pink Phink: DePatie-Freleng Enterprises wins the Academy Award for Best Short Film for The PinkPhink (of the Pink Panther series) and continues to
create shorts for theatrical release.

The adventures of Andre & Wally B 1984: This short film was the first fully CGI-animated film, created by The Graphics Group, the precursor to Pixar.

The Simpsons 1987: The Simpsons is an American adult animated sitcom created by Matt Groening for the Fox Broadcasting Company. It is the longest-running American sitcom, the longest-running American animated program, and in 2009 it surpassed Gunsmoke as the longest-running American scripted primetime television series.

Toy story 1995: Toy Story, the first fully computer-animated
feature film, was released. It singlehandedly proved that CGI could be used to tell a character driven story; and in doing so, changed the future of animation forever.

Unit 3, Unit 12 and Unit 53 - 2D animation

After effects: Asset management

When working on an animation, you’re gonna be working a lot and use a lot of assets. So, how can this be made a little easier and less time consuming? Asset management.

What this means is basically, organise your work. Creating a good folder structure is needed as having all of the assets scattered on your desktop is messy and makes it hard to find things. A good way to organise this is to create a folder names after the programme you are using (eg after effects) then inside you have other folders named after the animations you’re working on, and inside those folders are a set of 3 folders, named images, saves and export.

It may sound a little complicated, but it’s worth it in the end as you can now find the necessary files needed with ease.Screenshot crop again.pngScreenshot crop.png

Unit 3, Unit 12 and Unit 53 - 2D animation

After effects: moving squares

In today’s lesson we started using after effects for the first time, and to get us to know how to use the programme, we started with “the moving squares.” We had to make a selection of squares move in a certain direction. The key panels in this software that we needed to know to do this are the Effects pannel (where all of the effects are), Project pannel (where all of the compositions and the layers are) and the timeline (where you manipulate the time and edit the properties of the layers)

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Those little grey diamonds are the bookmarks. Those symbolise when the object moves in time. I moved the squares by dragging the playhead to a new position and clicking and dragging the square. Alternatively I could have used the numbers next to the drop down menu on the left, on the section that says transform. By clicking and dragging the numbers, the square will move either up and down or left and right.

Layers: Think of it like a sheet of tracing paper with a drawing on top or underneath another. If the drawing is on top, it will be on top of the other. This can save time when trying to make something look like its behind another object.

Compositions: A container that stores layers of video, audio, text, etc. They are kind of like separate movie projects

Bookmarks: Acts like a position in time which symbolises a movement on the object.